A Dodge Charger beta version by Bonehead demonstrates its use. Useful for landing gears and other complex and delicate structures.TE Improved cameras: better chasing camera, better fixed camera for airplanes, better inside camera.TE New mesh wheels: the ultimate wheels graphics quality is now possible. A 100 km x 100 km terrain is included, which is 1:1 scale of the Grenoble region (France).TE Added a new physics operator that allows to rigidify beams where trussing is difficult or impossible. And optional heat haze effect and airbrakes physics.TE Added large terrains: you can make terrains as big as 327 km x 327 km. OCoBased on the OGRE Graphics Engine.Release notes: New ReleaseTE New turbojet physics: Includes a Mig-25 made by Adeodat. OCoBasic support for scripting using AngelScript. More multithreading and CUDA support is planned. OCoBasic support for dual-core processing. OCoAccurate buoyancy model based on elemental pressure gradients, enabling boats with complex hulls to move realistically in the swell. It allows the accurate simulation of any airplane, based entirely on its physical dimensions and wing airfoils, similar to X-Plane. OCoAdvanced flight model based on blade element theory. Objects according to their weight distribution, construction, and/or suspension (in the case of vehicles). are simulated in real-time as flexible soft-body objects, giving the simulation an extremely accurate behavior which entirely depends on the physical construction of the vehicles or objects you create. What makes Rigs of Rods different to most simulators is its unique soft-body physics: vehicles, machines, objects, etc. Rigs of Rods is an open source vehicle simulator based on soft-body physics Rigs of Rods is an open source vehicle simulator licensed under the GNU General Public License version 3.
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